Variable Manager

If there's one thing I've done right at Thinking Bottle so far, it's hire a great development team. If there's one thing said development team has done right so far, it's Variable Manager. Designed almost entirely by one our developers, Ennio, the system allows us to register arbitrary named variables to... well, anything! We use it for current HP, we use it for cooldowns, we use it for all the numbers in abilities. We've created a lot of great systems in the Spark engine, but this one has immediately become the backbone of all internal modding.

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Let’s Talk About Monetization

Ever since we announced Spark, we have been getting questions about how we are going to monetize the game, what we are going to do about alpha and beta access, and we’ve even had some investment offers. The tremendous amount of interest was awesome! We wanted to give you a bit more information along with our current thoughts.

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